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    Welcome everyone to the CurseCraft website,

    [All wordage contained here is subject to change]

    We at Curse Network have some updates for players new and old. Heres a quick rundown on the state of things as we've been dormant for quite some time.

    Join our Discord Server in the mean time for further discussion:
    Curse Community

    Ever since the server went down over a year ago, correction :eek: ~10 YEARS AGO.. we've continue to believe in a big return. There has not been a straight forward answer for the downtime.. neglect, immaturity, distracted by life, incompetence, low-key playing dead in a waiting game against being found in potential legal waters, you name it, it probably holds true to some extent.

    In that downtime however, we've continued to expand upon some on-going and necessary assets which will assist Curse in its direction of returning and becoming something great again.

    The assets involved include, but not limited to mindset, funding, IP, setup, plans, processes, direction, and execution strategies which will continue to be underway and on-going to build the Curse MVP through the "Curse Trials."




    2020-2027 Breakdown:
    | Detailing a few aspects to get some scope on the state of things

    Domains:
    • cursecraft.net, .com, .org, .co, .us, .eu (this forums page)
    • curse.net, .org, .co, ... (separate landing page)
    Business Entity and Initial Funding:
    • As of December 2020, An LLC was created in Dec 2020 and maintained for all related transactions that went all the way back to 2014 to be as a record for this project. A better understanding has been recognized from various aspects on what it will take. Like for real.. who knew putting 7% sales tax on a virtual diamond sword was mandatory? Crazy. (The plan is to go away from P2W and attemptP2P (pay to play) for our premium servers after a initial grace period that renews every week (there will be a more complimentary system to allow non-premium members to access for short durations, monetization plan to be explained soon.)
    • As of 2021, ~$24k startup capital was delegated from local service works for necessary development/expenses. (The majority of this has absorbed by recent acquisitions, vital to a broader more complex vision)
    • As of 2023, more funding is being sought out and needed to insure the consistent execution upon the new plans for a more desired and complete result. This will be done by loaning personally, acquiring reasonable grants, loans, and investments. We could crowd fund through various means, but may not be best approach, unless we had initial product visually working through a team. An attractive monetization plan will likely be in place at the applicable time.
    • As of the tail end of 2026, final acquisition attempts are underway.
    • As of 2027, co-founder position opens up. (Relocation required)
    • CN LLC elects to become a 'C-Corp' and a 1st tier stakeholder (co-founder position) will have a direct pathway to legal equity/ownership, pending T&S fulfillment. Additional contributors will be encouraged and can become 2nd tier stakeholders who will also have similar pathways as 1st tier pending T&S fulfillment.
    • CurseCraft IP is to be considered a game server tailored for for kids and young adults through the game Hytale. Hytale offers an upfront opportunity to craft stories and experiences that will give players a deeper experience that will sit with them longer in which they can take with them back into real life. Applies more to those in the arc of adolescence. (age 10 - 20)
    • Curse IP is considered a creator behind stewarding a particular simple paradigm and will be implicitly integrated into all content. More tailored for young adults and adults. Applies more to those in the arc of life after adolescence. (age 20 - 30+)
    • The distinction here has been made due in part to the changes most of us have undergone since our carefree youth. Theres something to be said about going through life's tribulations and growing up. All the while seeing a version of you, your younger self and reminiscing the "good ol' days."
    • Paradigm watchwords: Arcs of life, Attention & Focus, Flow State : Signal vs Noise, Internal vs External. Past, Present, and Future. Ego Death. Action vs Motion.
    ​
    Experience and growth:
    • As the years have gone by, (even faster since COVID) there has been a lot of growth in facing the ongoing challenges of life. AI will be leveraged for specific aspects, but will not be used in the creation of any art or video aspects. Human touch only.
    ​




    2023-2026 Plan: (WIP)
    | A brief summary on the roadmap for intended development


    Step 0: Planning
    Step 1: Curse Trials (1-6)
    • To build a MVP of the core game mechanic through a series of Curse Trials to play test each new development or advancement of the core game mechanic being built. Getting constant player feedback along the way, greyboxing the sequential Curse Trials (levels).
    Step 2: CurseCraft Server (Name subject to change for theme)
    • After Trails 1-6 are complete and on-going, we intend to create a more rounded out experience of including factions/teams and other plugins to create a more fulfilling experience, etc.
    Step 3: See where this takes us
    • ?
    ​



    Question: What about the old server and all.. what are you preserving?

    • CurseCraft: 1.0 - 2.0 plans discontinued indefinitely. However, aspects of each are being heavily recognized in the new 2023 present planning materials.
    • CurseCraft will be trying some new, scary, and exciting.. to create a new gamemode-style through a core game mechanic and theme that goes contrary to what is currently mainstream. This will cost 10's of thousands by the end of it guaranteed, but well worth the innovation. The monetization plan to facilitate this is currently only half-baked, but will fully develop as we progress further through the Curse Trials.
    ​
    • Old legacy server builds and other easter eggs

    • We will very likely plan to include these to the Curse Trials as remembrance to the past for all its glory, it shall not be forgotten. Giving some players a sense of nostalgic feeling from 2012-'14 era.
    ​
    • Old ranks are being accounted for

    • Join Minecraft server IP: verify.curse.net today (1.7-1.15.2+) if you previously had purchased a rank and wanted to start the beginning process of redeeming it. Only old players with old ranks are whitelisted. You'll need a Discord account and be a part of the Curse Discord.

    • All ranks old and new will be global on all Curse servers. All ranks in time will be converted into a subscription-based model. If player ends services or doesn't get it renewed in time, most cosmetics/statuses will remain and be permanent, however premium server access may be restricted until that player renews again. This involves all old ranks purchased before 2016. Renewals will either be required semiannually or annually at a small fraction of the original cost.
    ​
    • Original artwork and style being preserved

    • It is recognized a rebranded variation of graphical needs and style is needed to further personify or capture the essence of the Curse Trials / CurseCraft's core game mechanic and theme. We will do our best to preserve and protect the OG style at all costs. For it is memorable and appealing.
    ​


    2016 - '19 Server Agenda: (Discontinued..)

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